R.E.P.O. Survival Guide

Your essential guide to surviving R.E.P.O. - by My Character

๐ŸŽฎ Welcome to R.E.P.O.

R.E.P.O. (Retrieve, Extract, and Profit Operation) is a survival horror game where you must collect items while avoiding deadly monsters. Master the mechanics to increase your chances of survival.

๐Ÿ“‹ Objective

Your goal is to locate and collect specific items scattered throughout the facility while avoiding or outsmarting the hostile entities that roam the halls.

Pro Tip: Always plan your escape route before collecting an item!

๐ŸŽฏ Core Mechanics

Movement WASD / Arrow Keys
Sprint Shift (Limited Stamina)
Interact E Key
Crouch Ctrl (Quieter Movement)
Grab / Throw Mouse Wheel (Scroll to Push)
View Map TAB (shows position + direction)

โšก Survival Tips

  • Listen carefully for audio cues
  • Use lockers and furniture to hide
  • Manage your stamina wisely
  • Work with teammates โ€” some monsters only target lone players
  • Learn monster behavior patterns
  • Killing monsters drops valuable orbs worth $1kโ€“$8k
  • Silence is your greatest weapon
  • Open doors slowly โ€” death drops hide behind them
โญ TIER 1 โ€” Common Threats

๐Ÿง™ Gnome

Tier 1 Swarm Item Destroyer
Health20 HP
Damage2โ€“4 per hit
Threat LevelLOW
Orb ValueNone ($0)

Spawns in groups of 3โ€“6 (sometimes 12!). Their main goal is destroying your loot โ€” they'll even climb into your cart and pickaxe items until they shatter. If no valuable is around, they'll pickaxe you instead. Low damage but overwhelm through numbers.

How to Kill: Pick them up and drop them โ€” they shatter instantly. You can also throw one at another to kill two at once. They die from any weapon hit.

๐Ÿ•ท๏ธ Animal

Tier 1 Crawler
Health150 HP
Damage2 per hit
Threat LevelLOW
Orb Value$3.8k

A spider-like crawler that deals the least damage of any monster. Once it spots you it runs erratically, crashing into anything and everything โ€” it can knock over semibots and destroy valuables inside the C.A.R.T. or on the floor. More annoying than dangerous. Can appear in groups of 2โ€“3.

How to Kill: Any weapon works. Climb onto furniture to avoid it. Can be overwhelmed with melee hits. It can also stun itself by crashing.

๐Ÿ’€ Banger

Tier 1 Explosive Swarm
Health50 HP
Damage30 per explosion
Threat LevelMODERATE
Orb ValueNone ($0)

Small dynamite-loaded skulls with bony legs. Spawn in packs of 3 and relentlessly chase you once spotted. You have only 3 seconds to pick one up and throw it like a grenade before it escapes your grasp. A full pack can wipe a team if you're grouped together. Anything in the blast radius gets hurt โ€” including other monsters.

How to Kill / Avoid: Use the mouse wheel to push them away. Leave the room and close the door โ€” they're slow. Bait them into pits or environmental hazards. Their heads can be used as grenades against other monsters!

๐Ÿ‘ถ Rugrat

Tier 1 Loot Stealer
Health~100 HP
DamageItem-dependent (thrown valuables)
Threat LevelLOW
Orb Value$4k

A toddler that roams looking for items to throw at you. It grabs the closest valuable and hurls it โ€” damaging both you and destroying the item. If it spots you and has no item nearby, it's completely harmless and will run away. Assign a teammate to guard the cart. After throwing, it runs off to find the next valuable to destroy.

How to Kill: Easy to pick up and throw. Any weapon kills it quickly. Priority target to protect your loot value. Need two players or a strength upgrade to smash it against the floor.

๐Ÿฆ† Apex Predator

Tier 1 Deceptive Transform
Health150 HP
Damage10 per bite
Threat LevelMODERATE
Orb Value$2.4k

Looks like an innocent toy duck and follows you around the map like it wants a hug. Don't be fooled โ€” pick it up, hit it, or let other monsters damage it, and it transforms into a spiky-toothed flying horror that chases you for ~10 seconds. It follows your crosshair to bait you into triggering it.

How to Kill / Avoid: Ignore it entirely โ€” best strategy. Do NOT pick it up. If it transforms, sprint away and wait out the 10-second chase. On Swiftbroom Academy, lure it into a green cauldron for a free kill!

๐Ÿ‘๏ธ Peeper (The Eye)

Tier 1 Stationary Vision Lock
Health~100 HP
DamageTicking damage while vision-locked
Threat LevelMODERATE
Orb Value$2.9k

A ceiling-mounted giant eye that immobilizes you and forces you to stare at it once spotted, dealing consistent ticking damage over time. Always appears on ceilings. If nobody looks at it, it disappears and reappears in another room โ€” it's known to spawn right outside the truck when you're leaving. Especially common on McJannek Station near ledge edges.

How to Kill / Avoid: Back away immediately when entering new rooms. Use nearby cover to break its line of sight. If locked, press Q to ragdoll and have a teammate drag you away. Uranium valuables can deal damage to it safely.

๐ŸŽˆ Birthday Boy NEW

Tier 1 Conditional Balloon Mechanic
Health~100 HP
Damage10 per second (claws) when enraged
Threat LevelMODERATE
Orb Value$3k

An undead boy who wanders the map inflating red balloons. He is completely harmless and ignores semibots โ€” even if grabbed โ€” until you pop one of his balloons. Then he enters a furious close-range frenzy, climbing onto and crawling under cover, making him nearly impossible to hide from. Cannot be thrown off the map โ€” he uses a balloon to levitate back to the nearest surface. Valuables and the C.A.R.T. can pop balloons too.

How to Kill / Avoid: Watch where you walk and don't open doors too quickly. Once you know he's present, move carefully. Kill him quickly if balloons are blocking key areas. You can grab and attack him without triggering his rage โ€” only popped balloons set him off.

๐Ÿ• Elsa NEW

Tier 1 Transform Attention-Based
Health600 HP (Highest in game!)
Damage5 per hit + 25 knockback wall damage
Threat LevelEXTREME
Orb Value$4k

Appears as a small dog. Click on her to generate love hearts and she'll wander away peacefully. Her eyes turn red as a warning when she hasn't been petted in a while. Ignore her for ~15 seconds and she transforms into a bipedal muscular beast, charging at those who neglected her. In transformed state she makes large leaps and attacks from under furniture. The knockback into walls is the real killer โ€” stun-lock into death is common.

How to Kill / Avoid: Just pet her occasionally! Stun with a flash grenade or sledgehammer, then throw her into a pit or well. Do NOT fight her without a stun weapon โ€” 600 HP is a huge investment. Run to open spaces if transformed to avoid wall knockback.

๐Ÿšฒ Bella NEW

Tier 1 Proximity Bell Warning
Health~200 HP
Damage5 per hit (very rapid); rides over you repeatedly
Threat LevelHIGH
Orb Value$2.7k

A poltergeist that rides a red tricycle around the map โ€” invisible until provoked. Do not assume the moving bike is a valuable! Her bell rings once, twice, three times if you stay in her path. After three rings she enters an enraged charge state, moving at gargantuan speed and veering erratically. She can attack you under cover and gets especially aggressive when you're heading back to the truck. The bell resets every 20 seconds if you move away.

How to Kill / Avoid: Listen for the bell and immediately move aside. Use cover to block her charge โ€” she's nearly unmanageable in open areas like McJannek Station and the Museum. Avoid melee during her rage; use ranged weapons or grenades instead.

๐Ÿฉธ Tick NEW

Tier 1 Parasite Health Drain
HealthLow (swells to large green ball when full)
Damage10 per second while attached (100 HP total)
Threat LevelMODERATE
Orb Value$2.4k (only if it has drained HP)

Wanders passively until you grab it or knock into it with a weapon or valuable โ€” then it latches on and drains 10 HP/second. It stays attached until it drains 100 HP total, then drops off satisfied, swelling into a large green ball and wandering away harmlessly. Kill it before it drains 100 HP and it releases a health cloud you can absorb to recover the stolen health. Once full, you can safely pick up and throw it.

How to Kill / Avoid: Don't grab it! Shoot or use a weapon to damage it from a distance. If attached, slam yourself against walls to deal collision damage to it. A teammate can stun it off you. Kill it before it's full to recover health.
โญโญ TIER 2 โ€” Serious Threats

๐Ÿ‘ค Shadow Child

Tier 2 Teleporter Eye Contact
Health~150 HP
Damage30 (grab + fling) after 2โ€“3 seconds of eye contact
Threat LevelHIGH
Orb Value$3.9k

A nightmarish apparition that teleports around the map. Your vision darkens when it sees you โ€” a key warning. You'll hear a child's laugh when it's near. It only attacks if you stare at its face for 2โ€“3 seconds, then grabs and flings you across the room. After a while it disappears and reappears in another room. A melee hit kills it instantly if necessary.

How to Kill / Avoid: Never stare at it. Listen for the childish laugh and watch for darkened vision. Tumble into it (lose 5 HP) to make it disappear for 5 minutes. Use a durable valuable to knock it over. Not recommended to kill due to reduced collision damage.

๐Ÿ‘ป Hidden

Tier 2 Ghost Possession
Health~150 HP
DamageHigh (environmental โ€” carries you into hazards)
Threat LevelHIGH
Orb Value$4k

Almost invisible โ€” look for a faint dark fog cloud during exhale and faint footprints. When it grabs you it laughs and breathes erratically, forcing you into a Tumble animation while dragging you at high speed. Not dangerous on its own, but it can carry you to ledges, into other monsters, or obstruct your C.A.R.T. movements entirely.

How to Kill / Avoid: Tranq Guns and stun weapons neutralize it. Listen for breathing and watch for footprints. Stay in lit areas and alert teammates if grabbed.

๐Ÿ˜ฑ Upscream

Tier 2 Aggressive Flings Players
Health~200 HP
DamageStun-locks you โ€” throws you upward, repeating until it runs off
Threat LevelEXTREME
Orb Value$3.9k

A frantic spider-like monster that moves incredibly fast once it spots you. It traps you looking at its screaming face, throws you upward, and keeps repeating the stun-lock until it eventually runs off. Open areas are especially dangerous โ€” the Museum of Human Art is the worst place to encounter one. It will eventually disengage on its own โ€” but each stun cycle chips away at your HP.

How to Kill / Avoid: Use Tranq Guns to sedate it โ€” the most effective counter. Avoid open areas where it can chain its stun. Duck into side rooms and close doors. Zigzag to break its pursuit.

๐Ÿคข Spewer

Tier 2 Parasite Acid
Health65 HP
DamageAcid damages teammates + loot; latch lasts ~50 seconds
Threat LevelMODERATE
Orb Value$2.8k

A floating set of teeth that vomits acid everywhere. When it finds you it latches onto your face for ~50 seconds, forcing you to vomit acid โ€” blinding you and damaging friends and loot. Your in-game voice sounds deep while attached. The acid also damages other monsters, making it a double-edged weapon. Very profitable to kill given its low HP.

How to Kill / Avoid: Easy kill with any weapon or a $600 valuable โ€” very profitable. If latched, teammates should NOT try to pull it off (acid risk). It will eventually fall off harmlessly. Use it to vomit on other monsters for free damage!

๐Ÿ’€ Reaper

Tier 2 Aggressive Relentless
Health~200 HP
Damage10 per second (claw swipe) โ€” can stun-lock
Threat LevelEXTREME
Orb Value$6.1k

A scarecrow with blade arms that charges at you slashing side to side. She can easily stun-lock you into ribbons if she connects. Also damages anything you're holding or knocks items and your cart out of the way. Thankfully she loses track of you quickly โ€” even a closed door can confuse her and make her wander off. Especially deadly in the narrow halls of Headman Manor.

How to Kill / Avoid: Use grenades and mines placed in doorways. Melee is very risky. Use the terrain to funnel it. Break line of sight quickly โ€” even a door stops her. Bait the Clown's laser toward it for massive damage.

๐ŸŽ€ Bowtie

Tier 2 Knockback Slow
HealthLow (dies in 1โ€“2 hits)
DamageUp to 55 (from wall/map impacts); can also hurt other monsters
Threat LevelMODERATE
Orb Value$4k

A large, slow creature that transforms into a giant fan-shaped mouth when it sees you. It screams and blasts you backward โ€” disabling sprinting and jumping โ€” and the damage comes from what you hit. Can send you flying off the map instantly into pits. After blowing you back, it stampedes away briefly โ€” getting caught in its path can also hurt. Can harm other nearby monsters with its blast.

How to Kill / Avoid: Very easy to kill โ€” any weapon, 1โ€“2 hits. Use tranq guns or firearms. Avoid corners and ledges when it's nearby โ€” the blast sends you flying. After attacking, it runs away briefly giving you time to escape or finish it.

๐Ÿธ Chef

Tier 2 Roll Attack Pack Hunter
Health~100 HP
DamageHigh โ€” multiple knife slices on contact
Threat LevelHIGH
Orb Value$3.6k

A large mustachio-sporting frog that smiles once it spots you, then reveals bloody butcher knives and rolls at high speed. Landing close means multiple slices. If it misses its jump it ragdolls briefly โ€” your window to escape or attack. More dangerous in groups โ€” multiple Chefs can chain attacks. Can hurt themselves if they fall into death pits or lava pools.

How to Kill / Avoid: Jump onto furniture when it charges. Sidestep its straight-line roll path. Chefs can kill each other โ€” bait them into each other! A Spewer attached to your face can vomit acid on it for free kills.

๐Ÿ‘ฝ Mentalist

Tier 2 Telekinesis Anti-Gravity
HealthLow (easy to kill)
Damage40โ€“50 (gravity slam โ€” one-shot without upgrades); also damages loot
Threat LevelEXTREME
Orb Value$4k

A large-brained floating alien that makes no movement noise โ€” extremely hard to track. When it spots you, it activates an anti-gravity aura lifting all players and objects for 10 seconds, then slams everything down. Being under furniture during the slam is often lethal. Can also lift and damage your loot. A group of 3 Mentalists attacks in a coordinated chain. Can lift and stun Tier 1 and Tier 2 monsters too.

How to Kill / Avoid: Easy to kill with melee โ€” low health. Hide under tables to break line of sight. When the aura turns red, teammates can interrupt by throwing weapons at the Mentalist. Two players can grab him together โ€” pull up or down โ€” to kill him.

๐Ÿ”ฎ Oogly NEW

Tier 2 Security System Spotlight
Health~150 HP
DamageModerate โ€” lifts and throws you; can drop you into pits or lava
Threat LevelHIGH
Orb ValueBeing researched

Acts as a rare security system for the level. It circles the ceiling like a shark, using a green spotlight to detect wandering semibots. It can only be in one room at a time and doesn't linger long. If you're caught in its spotlight, Oogly flies down and lifts you into the air, throwing you around every corner and eventually dropping you from a height โ€” potentially into death pits or lava depending on the room.

How to Kill / Avoid: Stun weapons are effective. Stay out of the green spotlight โ€” hug walls and use furniture for cover. Tranq Guns work well for neutralizing it safely. Move through its room quickly.

๐ŸŽญ Gambit NEW

Tier 2 Wheel of Fortune Gamble Mechanic
Health~200 HP
DamageVariable โ€” depends on wheel spin result
Threat LevelHIGH
Orb Value$3.6k

When its mouth is concealed, Gambit is docile and harmless. Alert it in any way and it grabs you and forces a spin on its colorful wheel of fortune โ€” your life is literally on the line. Black: reduced to 1 HP. Red: takes damage. Yellow: receive money. White: health fully restored. A fun but terrifying gamble. Generally just damages you a bit and moves on if you're lucky.

How to Kill / Avoid: Stay quiet and move carefully around it. Standard weapons are effective. Grenades and mines are reliable. Study its behaviour before engaging โ€” stun before attempting melee.

๐Ÿ‘บ Headgrab NEW

Tier 2 Head Thief Avoidant
Health~200 HP
DamageHigh (close-range martial arts combos)
Threat LevelHIGH
Orb Value$3.9k

A goblin that excels at martial arts. Its goal is to steal a teammate's semibot head โ€” preventing revives. It prefers to run away with its prize rather than fight, much like a Hoarding Bug. Doesn't want to engage unless provoked. Has close-range combo attacks you can counter or flee from. Uniquely, the Fallen One can speak through it and watch its POV.

How to Kill / Avoid: Don't be alone โ€” teammates can free you and recover the head. Stun weapons interrupt its combos. Tranq Guns are recommended. Chase it down before it escapes with the head.

๐Ÿ’— Heart Hugger NEW

Tier 2 Hypnosis Beam Venus Flytrap
Health~150 HP
DamageHigh โ€” chomps down on you when reeled in
Threat LevelEXTREME
Orb Value$4.3k

Appears as a floating cartoonish heart. It fires a horizontal hypnosis beam โ€” if caught, you're reeled inward and the heart reveals its true form: a Venus flytrap that chomps down into your HP. After attacking, it recoils into the floor and pops up elsewhere like the Peeper or Oogly. Can even spawn inside the truck at the end of a round, catching you completely off-guard.

How to Kill / Avoid: Dodge the horizontal beam โ€” jump or step sideways. Teammates must deal damage while it's engaged. Stun weapons can interrupt it. Stay near teammates โ€” solo encounters are very dangerous.
โญโญโญ TIER 3 โ€” Elite Killers

๐Ÿ˜ต Headman

Tier 3 Floating Flashlight Sensitive
Health250 HP
Damage50 per bite + stun; focused on motion detection
Threat LevelEXTREME
Orb Value$6.4k

A massive floating disembodied head. Its eyes dart around searching for movement โ€” it's more focused on motion than noise. Extremely sensitive to flashlights โ€” shine one at it and it instantly attacks. Once engaged it's nearly impossible to lose, charges hard and can bite under furniture. Very high health makes it a tough kill. The map Headman Manor is named after him but he's not guaranteed to appear.

How to Kill / Avoid: Turn off your flashlight immediately if it's nearby. Stay crouched and use furniture to block line of sight. Sprint away and break visual contact. Grenades and mines in doorways are the safest kill method.

๐Ÿ”ซ Huntsman

Tier 3 Blind One-Shot Shotgun
Health250 HP
DamageOne-hit kill at close range; uses shotgun as walking stick
Threat LevelEXTREME
Orb Value$5.6kโ€“$7.2k

Completely blind but has hearing far superior to all other monsters. Fires his shotgun at any sound โ€” footsteps, voice chat, dropped items, even other monsters triggering noise. He uses his shotgun as a walking stick while patrolling; if it bumps into you, he knows you're there. Follows a set patrol route. Falls down stairs and gets stunned โ€” taking 25 damage each time. Can be tricked into killing other monsters.

How to Kill / Avoid: SILENCE is everything โ€” crouch-walk only, no talking. Throw objects to distract him. Bait him to stairs repeatedly for free damage. Wait for his reload window (a few seconds) to slip past. Max Stealth Movement upgrade is essential when he's present.

๐Ÿคก Clown

Tier 3 Laser Beam One-Shot Potential
Health250 HP
DamageLaser arc (near-instant death) + 300 (nose explosion)
Threat LevelEXTREME
Orb Value$6.4k

A shambling beast with a stretched clown face and giant clown feet. A deep chuckle (2-second warning) precedes a wide horizontal laser that sweeps from its nose tip. If caught in the beam, it's basically game over. Moves slowly with loud thumping footsteps that shake the camera. Has poor hearing and bad vision. Press its nose 3 times to trigger a 300-damage explosion that clears big threats โ€” killing most monsters except Trudge.

How to Kill / Avoid: Stay out of sight โ€” easy to avoid if you spot it first. Jump or crouch to dodge the laser. Use it as a weapon โ€” bait its laser to hit other monsters! Grenades and mines work well. Press its nose 3 times for a massive clearing explosion.

๐Ÿ‘˜ Robe

Tier 3 Silent Eye Contact
Health250 HP
DamageHigh โ€” grabs and attacks; bird-like screams signal attack
Threat LevelEXTREME
Orb Value$6.1k

A tall ghost-like figure in a black robe with a white mask. Floats silently across the map and mostly leaves you alone โ€” until you look directly at its face. Then it shrieks with bird-like screams and charges. Static appears on screen when it's pursuing but not yet striking. Hides in dark areas and is hard to spot. Remembers your location and will search under tables, beds, and cabinets.

How to Kill / Avoid: If spotted, outrun it and hide immediately. Grenades or mines in doorways are the safest kill. Crouching when it attacks halves the damage. Use duct tape grenades from the secret shop to immobilize it.

๐Ÿ”จ Trudge

Tier 3 Tank One-Shot Slam
Health500 HP
DamageInstant kill (slam) / 50 (bite) / large explosive pull from mace
Threat LevelEXTREME
Orb Value$6.4k

The most imposing monster in REPO. Moves very slowly but carries a mace that he slams to the ground โ€” pulling you in magnetically and launching you for large explosive damage. Both the mace and the explosion can one-shot without upgrades. Has a bite attack if you hide under furniture. Low FOV means you can walk safely behind its bent neck. Survives the Clown's 300-damage nose explosion.

How to Kill / Avoid: Stay behind its bent neck and use furniture to avoid detection. Multiple landmines work well since it's predictable. Do NOT hide under tables โ€” it checks there. Best strategy: avoid entirely unless well equipped.

๐Ÿ—ฟ Loom NEW

Tier 3 Perfect Tracker Clap Attack
Health500 HP
DamageVery High โ€” clap attack when target caught between her hands
Threat LevelEXTREME
Orb Value$6.1k

The scariest monster in REPO. Loom always knows exactly where her target is โ€” line of sight and hiding are useless. She picks one random player as her target, and floating hands appear closing in on your screen as a warning. She stalks patiently, waiting to slam her hands together once you're caught between them. She swaps targets after her clap attack. Non-targeted players who get too close get attacked โ€” then she immediately returns to her original target. Cannot be picked up without stunning first.

How to Kill / Avoid: Stunning is essential before attempting damage. Flash grenades, Tranq Guns, and the Sledgehammer are recommended. A Clown explosion (nose x3) deals 300 damage but won't kill her alone. Stay grouped โ€” she can only target one player at a time. Best handled by a coordinated team.

๐Ÿงน Cleanup Crew NEW

Tier 3 Explosive Head Toxic AOE
HealthHigh โ€” survives a Clown nose explosion (300 dmg)
DamageThrown head explosion + toxic AOE; close-range spike burst (1m radius)
Threat LevelEXTREME
Orb Value$5.6k

An amalgamation of heads that hurls one at you like a rubber ducky โ€” the head can ricochet off structures and implodes after a short time dealing toxic AOE damage. He regenerates his head infinitely, but moves slowly giving you time to vacate. Also has a close-range attack where his heads expand into spikes hitting anything within a 1-meter radius. His own severed head can be bounced off surfaces as a weapon against other monsters.

How to Kill / Avoid: Stay mobile and use the environment. Bounce his explosive head off surfaces to damage other enemies. High health means prolonged fights are costly โ€” use mines and grenades. Avoid engaging alone. Move quickly through his room.

๐Ÿ—บ๏ธ Facility Layouts

There are 4 playable maps in R.E.P.O., chosen at random each run. From level 3 onwards the layout grows more complex โ€” more rooms, more pits, and tougher monsters. You won't know which map you're heading into until after the Service Station. Press [TAB] in-game to open your map โ€” the arrow shows your position and facing direction.

๐Ÿง™ Swiftbroom Academy

Easiest Corridors + Halls Fantasy School

A dark, sprawling wizard academy styled like a fantasy school. The layout strikes the best balance between wide halls and tight hiding spots, making it the most beginner-friendly map. Unique green cauldrons can be used as launch pads to reach high-up loot โ€” and if you lure the Apex Predator duck into one, it cooks itself for a free kill and orb. Most rooms have double doors, making C.A.R.T. extraction far more manageable than other maps.

Entrance Hall
Classrooms
Library
Cauldron Room
Upper Floors
Dark Towers
Strategy: Lure the Apex Predator into a cauldron for a free kill. Use cauldrons as launchers to reach high-up valuables. Plenty of furniture throughout for hiding โ€” but the dark corridors make Robe and Headman hard to spot first.
๐Ÿ’Ž Exclusive Loot: Music box, hourglass, potions, magic staff.

๐ŸงŠ McJannek Station

Moderate Large Open Rooms Arctic Base

An abandoned arctic research base packed with scientific equipment. Early levels here are forgiving โ€” the real danger arrives in higher levels when gaps and pits begin appearing between platforms, turning C.A.R.T. navigation into a lethal obstacle course. Peepers are especially common, frequently spawning near ledge edges to trap you in a vision-lock. The open rooms are great for outrunning fast monsters, but offer little cover when a Clown or Mentalist appears.

Loading Bay
Lab Corridor
Server Hall
Research Wing
Platform Bridges
Pit Sector
Strategy: Never look around carelessly near ledge edges โ€” a Peeper lock here can send you walking off a platform. Assign one teammate to guide the C.A.R.T. across narrow bridges. Big open rooms give you the space to outrun most monsters if you spot them early.
๐Ÿ’Ž Exclusive Loot: Flamethrower, emerald bracelet, chainsaw, gas cylinder, dangerous substance container.

๐Ÿ›๏ธ Museum of Human Art NEW

Moderateโ€“Hard Very Open Vertical Layout

Added in the June 2025 Museum Update. A massive abandoned museum with brutalist architecture, graffiti-covered walls, and shattered art installations. Unlike every other map, the Museum has almost no hiding spots โ€” a few small shelving units you can crouch under are all you get. You need solid Sprint, Health, and Stamina upgrades before running this map comfortably. The layout grows vertically in later levels, with valuable loot hidden on high platforms only reachable through parkour. Watch for laser alarm traps and crawlable vents throughout.

Grand Lobby
Vent Tunnels
Gallery Wings
Atrium
Upper Platforms
Laser Halls
Strategy: Don't attempt this map under-upgraded โ€” the lack of hiding spots punishes beginners hard. Use vents to slip between areas and break line of sight. Always look up: valuable loot spawns on upper ledges that most teams ignore. Avoid laser traps or you'll draw every nearby monster to your position.
๐Ÿ’Ž Exclusive Loot: Rare paintings, statues, artifacts, oversized food installations, unique art pieces.

๐Ÿš๏ธ Headman Manor

Hardest Multi-Floor Maze Victorian Mansion

A decaying Victorian mansion with cramped corridors, multiple floors, hidden death drops behind random doors, and a claustrophobic layout that makes every encounter feel life-or-death. The hardest map to navigate โ€” particularly when moving the C.A.R.T. through tight hallways. Despite the difficulty, furniture is abundant: beds, cabinets, clocks, and alcoves provide the best hiding opportunities in the game. Named after the Headman but he's not guaranteed to appear. In higher levels, courtyard drops and stairwell falls will claim careless players.

Grand Foyer
Bedrooms
Courtyard
Upper Landing
Dark Corridors
Sealed Rooms
Strategy: Open every door slowly and cautiously โ€” death drops hide on the other side with no warning. The narrow halls make Reaper and Upscream encounters nearly inescapable without furniture nearby. You can move the C.A.R.T. freely between floors without damaging heavy valuables from the drop.
๐Ÿ’Ž Exclusive Loot: Paintings, cursed doll, ship in a bottle, statues, candelabras, antique clocks.

๐Ÿ”ง Special Locations

These locations are not regular runs โ€” they serve specific purposes in the game loop.

โ›ฝ Service Station

Safe Zone Shop

Always appears after successfully completing a mission. An abandoned gas station repurposed by the Taxman as your upgrade shop. Spend your earned orbs on upgrades, weapons, grenades, C.A.R.T. improvements, and consumables. No monsters. No pressure. Take your time and plan carefully for the next run.

Tip: Each additional teammate in your squad reduces upgrade costs โ€” the more players, the bigger the discount.

๐Ÿ’€ Disposal Arena

Punishment Map PvP

The place you end up when the entire team is wiped. In multiplayer, surviving semibots fight each other in a last-one-standing brawl to determine the biggest loser. No loot, no upgrades, no escape โ€” just chaotic arena combat. Winning earns you bragging rights and absolutely nothing else.

Tip: Don't end up here. If you do, use terrain and throws to your advantage โ€” it's a brawler, not a standoff.

๐Ÿ“ˆ How Maps Scale With Level

The same maps get significantly harder as your run progresses โ€” it's not just more monsters, the maps themselves physically change.

Levels 1โ€“2

Beginner

Small maps, simple layouts, monsters spawn far from the truck. Mostly Tier 1 threats. Great time to learn each map's general structure before things escalate.

Levels 3โ€“5

Intermediate

Layouts expand with more rooms and corridors. Pits begin appearing on McJannek Station. Tier 2 monsters start showing up regularly. Higher loot quotas required.

Levels 6+

Advanced

Up to six extraction points. Complex maze-like layouts with death drops everywhere. Tier 3 monsters appear regularly. Maximum monster count reached around level 15.

Moon Phases: From level 6 onwards, Moon Phases shift every 5 levels adding new difficulty effects. Check the escape menu to see which moon is active. Some moons enable the Overcharge mechanic โ€” grabbing enemies too long blasts you backward. More moon types are planned in future updates.

โšก Character Upgrades

Spend your earned credits on permanent upgrades to improve your survival chances. Upgrade prices are discounted based on the number of players in your team โ€” always upgrade together at the Service Station.

๐Ÿƒ Sprint Enhancement

Cost per Level 500 Credits
Max Level 5
Progression:

Lv1: +10% Sprint Duration
Lv2: +20% Sprint Duration
Lv3: +30% Sprint Duration
Lv4: +40% Sprint Duration
Lv5: +50% Sprint Duration + Faster Regen

Tip: Essential for surviving the Museum of Human Art โ€” almost nowhere to hide, so your legs are your best defence.

๐Ÿ”ฆ Flashlight Power

Cost per Level 400 Credits
Max Level 5
Progression:

Lv1: +15% Battery Life
Lv2: +30% Battery Life
Lv3: +50% Battery Life
Lv4: +70% Battery Life + Brightness
Lv5: +100% Battery Life + Wide Beam

โš ๏ธ Warning: Turn off your flashlight near the Headman โ€” it will instantly attack if you shine it at him!

๐Ÿ‘‚ Enhanced Hearing

Cost per Level 600 Credits
Max Level 3
Progression:

Lv1: Hear monsters from farther away
Lv2: Visual directional indicators
Lv3: Monster proximity alerts

๐Ÿ’ช Strength

Cost per Level 650 Credits
Max Level 5
Progression:

Allows picking up heavier monsters and valuables
Higher levels unlock picking up Bowtie (Lv7) and Trudge
Critical for throwing stunned enemies into pits
Needed to slam enemies for collision damage

Tip: Essential for killing Elsa and Loom. Without strength, you can't throw stunned enemies into pits.

๐ŸŽ’ Inventory Space

Cost per Level 700 Credits
Max Level 4
Progression:

Lv1: 4 Item Slots โ†’ 5 Slots
Lv2: 5 Slots โ†’ 6 Slots
Lv3: 6 Slots โ†’ 7 Slots
Lv4: 7 Slots โ†’ 8 Slots + Quick Access

๐Ÿ›ก๏ธ Health Boost

Cost per Level 800 Credits
Max Level 5
Progression:

Lv1: +20% Max Health
Lv2: +40% Max Health
Lv3: +60% Max Health
Lv4: +80% Max Health
Lv5: +100% Max Health + Resist Damage

Tip: Mandatory for the Museum of Human Art. Higher health lets you survive Huntsman shotgun blasts and Robe grabs that would otherwise one-shot you.

๐Ÿคซ Stealth Movement

Cost per Level 550 Credits
Max Level 4
Progression:

Lv1: 10% Quieter Movement
Lv2: 25% Quieter + Faster Crouch
Lv3: 40% Quieter + No Sprint Noise
Lv4: 60% Quieter + Nearly Silent

Tip: Absolutely essential for levels with the Huntsman โ€” his hearing is far superior to all other monsters. Max this before anything else if he appears.

๐Ÿ’ก Upgrade Tips

Recommended Build for Beginners: Focus on Sprint Enhancement and Health Boost first for better survival odds on any map.
Stealth Build: Max Stealth Movement and Enhanced Hearing to avoid monsters entirely. Absolutely essential when the Huntsman is present.
Speed Runner Build: Sprint Enhancement + Inventory Space to grab items quickly and escape before monsters engage.
Monster Hunter Build: Max Strength + Health Boost to pick up, stun and throw monsters into pits. Lets you kill Elsa and Loom for huge orb profits.
Museum Build: Sprint Enhancement + Health Boost are non-negotiable for the Museum of Human Art. No hiding spots means you must be able to outrun and outlast everything.